While streaming is very convenient and popular these days, there are a few downsides to keep in mind. If your internet is going in and out, you may find that a TV show starts and stops, looks blurry, or the picture and sound get out of sync.
As long as you have good internet, streaming should work well. But with so many streaming services offering their own proprietary content, you can rack up costs pretty quickly with multiple concurrent subscriptions. You may also feel concerned about online tracking , data collection, and the amount of personal information you leak that can be picked up by companies interested in knowing your listening and watching preferences.
Streaming services have also come under fire from artists who claim that the platforms make it harder for them to get appropriately compensated for their work. Tidal, the music streaming platform owned by Jay-Z, is one service attempting to give artists a fairer share of the proceeds. While the big names like Netflix and Spotify are secure, there are plenty of shady streaming sites out there. How can you tell if you land on an unsafe streaming website?
Another red flag is if tons of ads bombard your device as soon as you visit the streaming site. These ads can be laced with malicious software , which can infect your device as soon as they get displayed. Try using an ad blocker to prevent these ads from loading. You should also look out for these other telltale signs of unsafe websites. And make sure to protect yourself from malicious downloads, viruses, and other malware with a strong virus scanner and malware removal tool.
Moreover, you can use a VPN virtual private network to encrypt your connection to keep you private online. VPNs let you easily change your virtual location, which can prevent streaming services and advertisers from targeting you based on your location.
Using a VPN while streaming lets you access content not be available in your physical location. Access content freely, wherever you are.
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How does streaming differ from downloading? What is Spyware? What is a Trojan Horse? Is it Malware or Virus? Worm vs. Virus: What's the Difference? VBprogrammer 24 days ago parent next [—]. Invalidating a patent to me is an admission that the patent shouldn't have been granted in the first place. I appreciate that there is a long legal battle to get there but the patent authority then charging a fee feels like them getting money for their own failings. If anything they should be paying those people who's business was in legal limbo compensation for their error.
IMO if you want a patent system you have to make it work without expecting perfection from patent offices. AlbertCory 24 days ago root parent next [—]. It's more like "with software, the patent is virtually always invalid.
The average time an examiner is given for a patent is a day and a half old data. That is not nearly enough time to find the "relevant prior art. Your timing is broadly right IME, probably a bit generous for less complex areas though it varies and EPO spend a bit longer.
Note that in part it's an industry issue - if software companies wanted to help them they can point out prior art before parents are granted it's part of the process in EPO and USPTO jurisdictions.
I'm highly doubtful you can do that in the normal search period 0. If you want to argue that far more resources should be devoted to patent examination; that's possible but in EPO countries the balance seems about right -- countries have a hard job arguing for thousands more civil servants to save only a few!? All just my opinion of course. If you're granting a government monopoly which is extremely costly to challenge as the article demonstrates , then you owe us more than a cursory look at the prior art.
In any case, this is probably an argument for just making software nearly impossible to patent, even more than the EPO already does. As I think Joel Spolsky said, no more than 5 or 6 per year sounds about right. Yeah, with product lifetimes and development in general being on a much shorter cycle parents should probably have reduced in term to reflect that.
VBprogrammer 24 days ago root parent prev next [—]. The remark about paying compensation was slightly in jest. I do think it's unreasonable for there to be a fee for issuing a patent as well as invalidated one though. Expecting perfection is a long way from expecting their incentives to be aligned with the desired outcomes. AlbertCory 24 days ago root parent prev next [—]. The PTO speaking of the US here takes in way more money in fees than it spends, and doesn't even get to keep that money to improve its searching.
Shouldn't invalidation of a patent simply be a matter of presenting evidence of prior art? I can imagine that you'd want to mandate that the evidence is presented in a certain format and possibly charge a very nominal fee both to avoid time-wasters but nothing more. The bias should always be towards invalidating patents, given the damage they do to competition. There are a lot of different ways of invalidating a patent, and that is the simplest.
However, that is also nominally what the examiner did during the issuance of the patent, so unless there was gross incompetence eg the "shopping cart" patents , it's not that simple. I've filed several patents and never seen any evidence that the examiner did anything apart from stamping paperwork. Type the application number into Global Dossier if it's published, and take a look at the "file wrapper" term for all the documents listed.
You'll get a better idea of what the examiner did. It seems to me, however, that few patent attorneys will look at anything other than the "office actions", and they will look only at parts of those. Other jurisdictions don't seem to put anywhere near as many documents in patent file wrappers as the US does. Here's the first patent I filed and wrote!
Can I search what the examiner did on this? You can see the search report for the WIPO document you linked to there. Often the descriptions are inaccurate, so in this case even though it just says "Published International Application" for all 3 documents, it's not necessarily that. The one dated This one is not very detailed. You can get there by changing the "Type" drop-down menu to "Pre-grant Publication" and typing in You can look at a lot of search logs for this one.
The patent examination process is not well understood by most people. Once a patent is received, the patent examiner carefully places the application into a room full of other patent applications.
The kittens are then returned to their holding area to await the next round of patent examination. Ini option for that creature. Because of the way the game works with loading mods I cannot make my logic run early enough to actually stop the dino being remapped, so instead I will catch it as soon as the mod is loaded and all instances of that dino will be automatically converted back to vanilla, the conversion to better dino option will be removed, and the remap entry will be removed from the PGD so that only vanilla versions of that dino will be spawned in future and allowing KBD to in some way play nice with other remap mods as detailed above.
If at any point you wish to remove KBD, rest assured that for the most part all of your dinos will remain and merely be converted back to being totally vanilla once more. As they are classes that only exist in the mod they will be lost, as will all mod unique items. As previously noted, any KBD specific dino classes including Same Name Remaps and Uniques are protected against mod removal if they are in Cryopods, they will get corrupted and unusable, but re-adding the mod back on will allow them to be released.
Note that this is also a native feature of Dino Storage and always has been. Should you not wish to be bothered with that palaver, make sure that you and your players release all dinos from Cryopods or Soul Balls before the mod is removed.
Important Note: If you play in Single Player or hosting a Non-Dedicated session and you wish to use any of the below listed settings you must disable Hibernation. This is because I place a buff on all eligible dinos when they spawn that controls all of the logic, and when a dino gets Hibernated it has all of its buffs removed, and I currently have no way to get the buff placed back onto it, so make sure you have Hibernation disabled if you wish to use any of these options.
All these options are independent of each other, and must be enabled via the. Babies in the wild will always try and follow the nearest adult if one is available. Getting too close to a wild baby is likely to alert any nearby adults of the same species to danger and cause them to respond. In instances where a dino spawns as a baby and there are no other members of the same species nearby it, an adult dino of the same level will be spawned nearby to protect it.
Defaults to 0. It will not effect the wild babies of those species who are already passive tameable by default. These eggs will be in nests. There will only be able to be 1 nest of any species within a certain radius.
This will only apply to those dinos that don't already lay wild eggs such as Wyverns, Rock Drakes, Magmasaurs or Deinons. Wild eggs laid in this manner will not incubate or lose health unlike some other mods that introduce wild eggs. Creatures who have been force disabled from being tamed will not lay eggs ie. Defaults to 5 ie. This will render all adult dinos untameable, unless they are incapable of being babies or otherwise have the same exemptions as the WildBabies config in which case they will be tamable through the normal methods.
It will also prevent them from being KO tamed. Be warned though, nearby adults will take exception at you feeding their little bundle of joy. Obviously this may render some dinos untamable as babies as they have specific taming methods that are not compatible with straightforward passive taming such as Tusos or Bloodstalkers. I leave this up to the user to configure how they desire. These options will apply to all dinos vanilla and modded that naturally spawn in the world provided they are not exempt by default or have been manually blacklisted, they will not effect dinos spawned by other means such as Simple Spawners.
Default exemptions and conditions that must be met for all of these options are: Must be able to have a baby. Must be able to be tamed. Must not be Force Disabled from being tamed ie. So for example to set baby Rex's to be passive tamed at a minimum level of 50, Therizinos at a minimum of 60 and Dodos at a minimum of , your. All of the logic that enables this is done simply through a couple of buffs and an event dispatcher. It should be noted again that not every option will play nicely with every dino, passive tamed babies for example will not work for all dinos as they may have specific conditions that need to be met for them to be tamed, such as Bloodstalkers or Tusos.
I leave it up to the users to configure how they want these dinos to be handled through use of the blacklists, whether you wish for them to be blacklisted from being babies, or to keep the adults tameable, or to only have them able to be acquired through wild eggs etc. It's entirely up to you how you want to play it. KBD adds wild random sizes to some select dinos that don't normally use them, for example Hyaenodons, Titanoboas, Euryps and Jellyfish.
In addition to this I remap all of the dinos that naturally have random sizes in the vanilla game, ie. Coels, Salmon and Trilobites. These dinos that have been added or altered by the mod that have random sizes now have the following improvements: Previously the max health of dinos using random sizes would be scaled with size, up or down. Unfortunately application of this mechanic is inconsistent, being applied on restarts for example after current health has been set causing an apparent loss of health of dinos over 1.
Also not being applied at all after release from Cryopods, causing a loss of both max and current health. Now Dinos under size 1. But dinos OVER 1. For example a dino of 2. Dinos with random sizes will now have their damage output adjusted according to their size.
Randomly sized dinos now have their global animation speeds adjusted to compensate for their size and the speed adjustments that come with it. Dinos over 1. Passive production dinos such as Trilos and Euryps that have random sizes will now have their item production effected by their size where noted.
This will not effect production of creatures stored in Soul Balls, a default amount will be used. Note that these changes are only in effect on KBD dinos that have random sizes, vanilla and other modded dinos that use them will be unaffected. KBD is fully compatible with some of my other mods and has some relationships with mods by other authors. They will only spawn naturally, have the correct Aberrant textures, and lay the correct eggs if AAD is also installed.
In the case of buffed dinos any applicable buffs will automatically be placed on AAD dinos. Basically KBD will treat AAD dinos as if they were vanilla, and remaps will be Unique Name Remaps due to an odd issue that came about recently when they were same named remaps. Therefore I have given the ability to place the AoA items into the preserving bin section of the BD Workbench, and they will automatically be converted into their BD version.
The two mods complement each other exceedingly well with both having similar ethos in their aims, because of this relationship KBD will not touch any creatures that are going to be worked on for no No Untameables as Myrm is doing such a bang up job on them.
However there is a few creatures that overlap as they were developed before Myrm came on board with KBD, the Ammonites, the Eurypterids, the Jellyfish, and the Meganeuras.
Euryps, Jellyfish and Dragonflies are tamable in both mods using different methods and have different abilities, you may prefer one over the other, you may like both, therefore if playing with both mods installed whichever is loaded first will have the remap priority for which version spawns. Using the prevention. Ini config from either mod for any of the overlapping creatures will allow the other mods version to spawn.
Tamed Euryps, Jellyfish and Dragonflies can be converted between the NU and KBD versions at will if you really can't decide which you want, or want a mixture of both. Using an entirely buff based system to give dinos high levels and well thought out colour sets to seek out, as well as some extra specially rare dinos with special abilities to look out for.
With lots of customisation abilities, Shiny! As a server admin, you will of course on occasion be required to spawn in dinos for your players. With KBD installed there are just a couple of things to bear in mind when doing so as the best method you use may be dependent on how KBD makes its changes. Buffed Dinos: This dino is vanilla and has all of its changes made by the addition of a default buff. You should go ahead and use the vanilla spawn code of your choice, summon, GMSummon etc, it doesn't matter at all as the dino will have its buff applied automatically.
Unique New Dinos or Unique Named Remaps: Both of these types of dinos are unique to KBD and if spawning them in you should use the class name as listed in the dinos description using the spawn code of your choice. Note that with Unique Named Remaps you cannot convert from vanilla to better in the same way as you can with same named remaps, the reason for this is largely because those dinos that are unique named remaps are either untameable in vanilla, or are unable to be buffed and so cannot be given the vanilla to better conversion buff like the others.
In the case of the Hesperornis and Ichthyornis the given spawn codes should only really be used to spawn in wild versions, as they automatically convert into vanilla when tamed. Unlike other mods that use same named remaps who will tell you that you just have to spawn the vanilla version and it'll get changed on the next server restart, I have firstly mitigated for the fact that it happens, and secondly will tell you how to spawn things properly to start with.
To spawn a wild dino: As noted using just the Summon command will spawn the vanilla dino, so therefore to spawn a wild KBD you must use the long SpawnDino command that gives the full path of the dino and tells the game exactly what you want to spawn with no confusion.
The exact code required will be listed in the dinos section and all the codes given will be to spawn a level dino so just adjust that figure to suit. To spawn a tamed dino: Is easier as you have a couple of options as I have added the conversion functionality to the vanilla dino that I remap. You can use the normal GMSummon command, this will, as noted, spawn you the vanilla dino, but you will then be able to manually convert it to it's better dinos version.
If however you want to cut to the chase, it is possible to chain admin commands by separating them with a which is not a widely known thing, even amongst experienced server owners, so you could if desired spawn the dino as wild using the long code, and then add cheat DoTame onto the end of it, which will spawn the dino and immediately tame it for you.
If you wish to use Simple Spawners to spawn any of the KBD unique dinos, they will need to be added to the spawners using the long path as they are modded dinos.
Simple Spawners provides you with all the instructions on how to do this. Now then, without any further ado, let's crack on and tell you what dinos are affected by KBD and what changes are made. Each dinos section will list whether it is Buffed, Unique, Same Name Remap or Unique Name Remap, a summary of all the changes KBD makes to it along with any pertinent info that you may need to use any of its new abilities if it has them, spawn codes if applicable, and a list of any.
Ini options that are specific to that dino. Ini options will be listed as their default value, and you only ever need to add an option to your. Ini if want to change it from the default. Ini options are to be used in the GameUserSettings. Ini using the header [BetterDinos] As this is apparently sometimes a source of confusion to first time or inexperienced server admins, it should be noted that the [BetterDinos] header will not magically appear by itself, you must add it in.
Corrupted except for Drakes and Wyverns and Genesis mission dinos are not touched as they are not tamable and so doing so would be pointless. KBD affected dinos can be easily identified by riding them, you will see a blue 'BD' buff icon in the top left corner of your screen. This is to mainly to assist in trouble shooting, if it doesn't have the 'BD' icon, then it is either not a BD remapped or unique creature, or it does not have the KBD buff. This creature is Buffed Tamed snails can now eat berries and veggies.
Only tamed ones, wild will still need to be fed Sweet Veggie Cakes to be tamed. This creature is a Unique Named Remap Ammonites will now spawn with randomised sizes. Now bleed blue blood. Setting to True will prevent the Better Ammonite from spawning and revert all existing ones back to vanilla. Setting to True will prevent Ammonites from spawning with random sizes. Already existing ones will not be effected. This creature is Buffed Drag Weight has been reduced.
This is done purely to allow the Angler to be carried by the Better Liopleurodon without also having it able to carry things like Dunkles. Tamed Anglers can be harvested for 25 Angler Gel every thirty minutes via the radial menu. Setting to True will prevent the ability to harvest Angler Gel from tamed Anglers. Amount of seconds between Angler Gel harvesting of tamed Anglers, the default of equals 30 minutes.
This creature is Buffed You can now stand on its back. Reduced footsteps volume. Reduced volume and frequency of idle sounds when idle or running. Increased damage to 45 for left click attack and 35 for Alpha right click attack. These creatures are Buffed Server owners have the option to prevent Alpha Megalodons and Alpha Mosas from being grabbed by Tusoteuthis, the same as all other Alpha creatures are immune from being grabbed.
This is disabled by default and must be enabled. This is for servers who wish these creatures to provide more of a PvE challange and to not be cheesed, or who do not wish Alpha carrying to be used for griefing or otherwise. This creature is Buffed Takes reduced overall damage, but has increased multipliers for head and legs taking 1. Increased speed of tail swing attack animations. Now drop 'Tough Hide' instead of regular hide which can be used to craft Valyrian Reins. Tail swing attack will deal full damage against Rock Elementals.
Will not gather berries when using its tail attack whilst being carried by another dino. I'm not sure if that's still actually an issue in vanilla, but my Ankys don't do it. KBD Abilities are able to be toggled on and off using the radial menu under Options. Setting to True will prevent the overall damage reduction and additional head and limb damage modifiers.
The percentage of weight that the Anky will be able to wander harvest to, defaults to 0. It cannot go higher than 1, the game will not allow it. Tek Anky model a unique creation by Zythera, whose permission was kindly granted to use the model in this mod and to make my own tweaks to it.
Tek Anky will not spawn if you have any mod that remaps regular Ankys. This can be toggled on and off in the radial menu. It will not stop any Tek dinos from spawning. Use the appropriate Game. Ini NPC Replacements lines if you wish to do that. Climbing ability toggled with right mouse button. Does not use stamina for wall crawling.
Web attack moved to C key. Tap C to use the standard spiders web causing small damage and slow to victims. This can be used to immobilise creatures larger than the regular bola up to Argent sized for up to 30 seconds. This attack is only used by tamed spiders.
If your dino or team mate is immobilised by a web bola, you can free them by holding either a sword or a sickle and holding E on them. Now able to jump, and has increased base speed, weight, and stamina. Inventory has increased spoiling times for all items and vastly increased for raw meats ie. Will drop silk when their corpse is harvested.
Able to go in deeper water before being forced to swim. Improved melee attack range and rotation. Able to be tamed using Simple Kibble, as intended but botched by WC.
Setting to True will prevent the Better Araneo from spawning and revert all existing ones back to vanilla. This creature is Buffed Will now sit mounted on your shoulders when carried and gliding leaving your hands free.
This creature is Buffed Able to walk backwards. Can benefit from being equipped with Valyrian Reins. See the Valyrian Reins section for more information.
Ini option. This ability will be withdrawn in the future when another method becomes available. This creature is Buffed Wild Space Whales will always be visible, even if added to other maps via.
Ini or other methods such as Simple spawners. Now will not lose such ludicrous amounts of taming effectiveness per bite of food when taming reduced the relevant variable from the default to 2.
Increased swimming speed from to 2, This creature is Buffed Reduced Baryonyx drag weight to to allow it to be carried by Argents once more. Unridden Baryonyx's wild and tamed now have a 30 second cool down on using their stun attack. This creature is Buffed Doubled projectile speed.
Improved rotation rates. Increased step height. Now immune to radiation. Will not be targeted by small insignificant creatures like Raptors. Significantly increased swim speed and made amphibious when tamed ie. Uses better Roar animation with C.
Now breedable by default. Added to Scorched Earth and by extension, Ragnarok Dunes spawners. If you wish to remove them from these maps use the. Setting to True will allow the basilisk to use the experimental IK changes which gives it the ability to rotate with terrain on slopes etc. Enabled by default they were proving to be be problematic for a lot of users and causing unwanted effects and were disabled. Use these changes at your own risk. Setting to True will remove the mods added spawning of Basilisks in the Dunes spawner.
This oil can still be refined into Gasoline, and is a base ingredient of the Shark Repellent and Cthulhus Blood items. Setting to True will prevent the switch from regular oil to the special Bio-Oil, note that this will prevent the crafting of some of the recipes if Tek Dinos are also disabled as Tek Dino poop and Basilos are the only sources of the Bio-Oil and this is a key ingredient, it will not remove the buff entirely as it is still required to make sure that the Better Manta will follow the Basilo.
This creature is a Same Named Remap Can now attack when in falling state no more getting air pinned. Increased swim speed and able to pitch up and down when swimming. Can now jump out of water a-la the Manta.
No longer takes fall damage. Increased some rotation rates. Note that it will only do the increased damage and harvest cementing paste from the KBD versions of these creatures. Will do 7x damage against the KBD Ammonite but will not gather cementing paste from them. Can now do a Procoptodon style targeted Super Jump by holding down jump and aiming. Setting to True will prevent the Better Beezlebufo from spawning and revert all existing ones back to vanilla.
This creature is a Same Named Remap Right Click does one footed stomp attack, good for getting pesky small critters underneath your body. Does 60 Base damage, same as tail swipe. Which foot will stomp is dependent on the direction your camera is facing. All four feet can be used. C key now does a big two footed rear up and stomp. This is a high quality attack, that can destroy stone and metal nodes uses the same damage type that I have given to the Better Rock Golem for its spin attack and can also damage stone structures.
Can therefore gather pretty much anything that can be gathered with a pick with this attack, but it is slow and stamina intensive. Does 69 base damage. This attack will deal full damage to Rock Elementals. Doubled base stamina from to Brantos are now immune to all forms of knockback. Setting to True will prevent the Better Bronto from spawning and revert all existing ones back to vanilla.
Setting to True will change the damage type of the Brontos big stomp attack to one that cannot break rocks or damage stone structures. Will effect the amounts of materials gathered by the Big Stomp attack only, ie. This creature is Buffed Doubled swim speed. Immune to Jellyfish stings and Eel electrocution. Will barge straight through trees whilst sprinting. Will inflict a flat 5 damage on any dinos or players it collides with whilst sprinting that does a knock back and bleeding damage, can possibly inflict multiples if charge catches enemy head on.
Reduced rotation rates when charging. Reversed animations of attacks so that left mouse button is now headbutt and right mouse button is bite. Cannot use right mouse button attack while sprinting. Increased attack ranges on both attacks.
Increased RMB base damage from 35 to Lowered footsteps volume. This creature is Buffed Beavers will now be able to wander harvest from all sources of wood including those on Extinction that they were not able to before. The percentage of weight that the Beaver will be able to wander harvest to, defaults to 0. This creature is a Unique Named Remap Now wander naturally instead of sitting still waiting to aggro onto a player or tame. Massively reduced aggro range meaning that you practically have to touch them or attack them before being shocked.
Now come in random sizes. Now properly use their unused colour set and appear in a variety of pretty colours. Now able to be captured and tamed by Fish Baskets, although they will be tamed, they will not be able to be ordered Can be altered via.
Ini command , they have no inventory, and will always be on aggressive with the lowest range setting, they will not be able to be levelled, but will also not need feeding. Tamed Jellies can now be harvested for Biotoxin every 30 minutes via the radial menu.
The amount of Biotoxin you will receive from harvesting a tamed Jelly depends on the size and the level of the Jelly. The maximum amount of Biotoxin that can be gathered is set to by default.
Tamed Jellies can be converted at will to the No Untamables version if that mod is installed. Setting to True will prevent the Better Cnidaria from spawning and revert all existing wild ones back to vanilla, already tamed ones will be destroyed. Setting to True will allow the Jellyfish to be ordered instead of always being on wandering and aggressive. Setting to True will prevent Jellyfish from spawning with randomised sizes.
Setting to True will prevent Jellyfish from being tamed via Fish Baskets. Amount of seconds between Biotoxin harvesting of tamed Jellyfish, the default of equals 30 minutes. The maximum amount of Biotoxin that can be harvested from a tamed Jellyfish via the radial menu. This creature is a Unique Named Remap Will now be properly tamed when being captured in a fish basket meaning that they can gain experience and be levelled and will be able to eat from tribe troughs.
Note that after the first capture and release, you will then need to capture and release them a second time using another fish basket, Cryopod, Soul Ball or similar to get them properly tamed and able to gain XP etc. Generation speed is effected by the size of Coel, larger Coels will generate resources faster than smaller ones.
Any of these items can be excluded via. Setting to True will prevent the Better Coel from spawning and revert all existing ones back to vanilla, already tamed ones will be destroyed. This is left blank by default. See below for the available options and how to use the blacklist. This creature is a Same Named Remap Will now properly lay eggs where they stand rather than where they were spawned.
Doubles spoil time of Prime Meats held in inventory. When being carried on your shoulder, pressing your Drag Button G by default will summon a pack of between 6 and 11 Compy Friends to come to your aid.
Compy Friends cannot be interacted with apart from to whistle orders no inventory or radial menu and on spawn will be on Neutral and set to follow your Compy. Summoned Compy Friends have a lifespan of 2 minutes before despawning and will be despawned on Stasis, they will have a random level between 50 and levels less than your Compy. Compy Friends cannot be Cryopodded or otherwise stored. There is a five minute cool down between summons.
If you try and summon friends during the cool down period, an on screen message will tell you how long you have remaining before you can summon again.
Setting to True will prevent the Better Compy from spawning and revert all existing ones back to vanilla. Setting to True will prevent tamed Compies from being able to summon their pack of friends. These creatures are Unique Named Remaps Now able to create wild nests and eggs. These can occur anywhere these creatures are found, they have no set spawning area. Although the laid eggs will say that they were laid by a Corrupted Wyvern or a Drake, they will hatch into completely normal Wyverns and Drakes.
These are completely vanilla eggs that are being laid. You can add an. Ini config that will allow them to also lay any of the three types of Crystal Wyvern eggs as well, and if you also have AAD installed then you can add a separate config to allow them to have a chance of laying a Night Wyvern egg.
Note that neither of the egg laying versions of these creatures will be spawned by OSD's, so don't expect to find silly high level eggs being dropped. This can be used to craft Valyrian Reins.
Obviously must have AAD installed for this to work. These creatures are Buffed Have much improved loot drops. Alpha Deathworms will drop the same as above but in greater quantities and at a higher quality. Setting to True prevents the addition of extra items to Deathworms death inventory. This creature is Buffed Now have properly colourised bodies. Tweaked the size and position of the pack leader buff FX to not be so large.
Deinons now spawn with the same level banding as other egg tames such as Wyverns and Rock Drakes ie. Setting to True will prevent Deinons from spawning with increased wild levels and keep them as normal. Setting to True will disable conversion to Better Deinon, and the extra health increase whilst keeping the proper colourized materials.
This creature is Buffed Improved turning radius. Insulation range is now equal to Dimetrodons Health. Setting to True will prevent the Dimetrodon from being able to use the Overheat ability.
They will then attempt to run away. Tailswipe causes a 10 second stun, a small amount of damage and torpor. Creatures stunned by this attack have a 60 second immunity to being stunned again after it wears off.
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